11 More New Player Questions Answered (Arkham Horror: The Card Game) - c4gamingstudio.com

11 More New Player Questions Answered (Arkham Horror: The Card Game)

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Justin is back to answer 11 more new player questions! Do you have any other questions? Let us know in the comments and, if we get enough, we’ll make another video in this series!

10 New Player Questions Answered:
Understanding Investigator Roles:

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20 Comments

  1. What is a clear difference between ligthing and fast keyword ? I often get them confused.

  2. Did not know about the Aloof = must engage action rule. Thank you.

  3. #1 Move and attacks when? In enemy phase when <hunter> moves to your location that isnt exhausted? Or what :○

  4. You make great begnnier videos. Would it be possible for you to make a begnnier video for Marvle Champions? I cannot beat Rhino 2 handed solo with any hero combo.

  5. I’m just getting into the game and these new player question guides are very useful.Could you go more into depth about opportunity attacks? Either in the next questions video or in its own video?

  6. Question for the next video: What happens when I played all the cards in my deck? Do I reshuffle my discard pile and start over?

  7. I've been playing a lot more marvel champions lately and one thing I enjoy in marvel is the hero specific cards makes every hero feel different. I find myself in arkahm building every color a specific way. The worst part is there are not that many level zero cards compared to upgrades.

  8. An unengaged aloof hunter enemy (see Clover Club guy or whiporwills) will move towards another investigator, even if there is an investigator at their location, right?

  9. One thing I realized recently re: exhaust/engage is that the Guardian of the Crystallizer spawns exhausted, but still engaged with your investigator. If you draw it during/before your turn, it won't make attacks of opportunity. You can still evade it to get it off of you, or you can kill it, or it will ready during the next upkeep.

  10. I have a Q: Arkhamdb often lists decks that require a few XP to make. What's the point of these? I'm rubbish at deckbuilding so I'm trying to find different varieties of starter deck and have the gator develop in interesting ways. When would you want one of these XP decks? Just for one-off standalones?

  11. One small detail: when commiting a card, you don't pay its cost. On your presentation, you didn't put an "X" on the cost at the top left corner. Some new players thinks they have to pay to commit a card, you don't.

  12. Awesome video, I appreciate the info on Aloof, even as a fairly "seasoned" player, that keyword still trips me up, I appreciate the info!

  13. Great vid! Silly question… What is the font that you use for the questions? Thanks!

  14. Dang dude. I learned a lot from this one! Thanks. More please!!!

  15. should have put a big X on spectral razor cost as well, new players always try to pay resources when they commit !

  16. Learn something new every day. I didn't know you can't attack an exhausted aloof creature.

  17. Played the 2nd encounter of the Core campaign tonight and we got stumped on what to do when the encounter deck is empty as with 3 of us we ran through it pretty quickly and the rulebook only talks about an empty player deck. We ended up shuffling the encounter deck and all taking 1 horror. We also got the "unique" cards entirely wrong but I blame that on the campaign guide neglecting to explain what that means.
    I'd also like to know a bit more about deck types: it's too early for us to get deep into the building but I'd be interested to know if Arkham has archetypes within the roles, similar to MtG having aggro, midrange, control, combo etc and if they do exist, what the pros and cons are within both encounters and campaigns

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