How One Card Broke A Card Game -

How One Card Broke A Card Game

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Like: 21019
Hearthstone is one of the biggest card games in the world, but throughout the years, there has been a card in the game that has consistently broke the game by breaking the games rules.

00:00 Into
00:34 The Rules of Hearthstone
01:37 How A Card Breaks a Card Game
02:43 The Beginning of the Problems
04:20 How Players Would Break the Game
06:17 More Exploits from this Card
08:30 A False Fix
09:38 The Biggest Problem
10:27 A Pro Level Situation
11:38 The Final Issue

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  1. Am I crazy or is it just really bad game design to not have the turn timer wait for the players actual turn to start? Like just simply don’t have the timer start until the player can play. Like duh.

  2. So, basicly, the 2 main issues that break a card game: the way time punishes in this game and the fucking rng generation, that is the worst thing, since it breaks the deck requirements for certain cards.

  3. the fact that expansions keep rolling and old af bug still persist tells you how blizzard is as developer. pure greed and slow af when it comes to fixing exploit.they could easily just remove nozdormu from the game for good or temporarily while they fix it, or count the timer when someone's turn actually started but they never did. they ban their content creator for pointing out the bug and exploit. in any other game developer were happy with free bug tester. it means they don't have to pay to test if there's any bug, but blizzard ban their bug tester.

  4. I’ll vote for guff…20 mana versus 10 is stupid af of all time😅

  5. Played Hearthstone consistently from Grand tournament to the Outlands expansion (about 5 years) never once had an issue with Nozdormu. Maybe I got lucky, but you can snap off cards really fast if you know what you're doing ahead of time/ plan to only have a few seconds upon seeing it summoned. Shudderwock, on the other hand, actually broke the game. Losing for not being quick enough in a strategy game is one thing, one card taking 10-15 minutes to resolve being played multiple times is soulcrushing.

  6. Random generation is actually bad, it makes decks inconsistent

  7. Imagine being so incompetent as a game developer team that it never occured to them that the simple solution was to make the timer start only when your turn actually start… Or also just pause timer during animations…

  8. Is it just that hard not to set the timer until animations end?

  9. How do you not just remove the card that clearly doesn't work as intended if you're not going to fix it. What a joke

  10. When the game first came out Noz was a must have in every one of my decks because I hate waiting for people to take their turns

  11. I played Heartstone passionately for years. Nozdormu is indeed a bad card, overcosted and has a nieche effect. Experienced players will just kill Nozdormu ASAP to get their normal turn timer back, and take advantage of the giant tempo loss. Even when it is random generated, you can do the same thing, his sound will trigger a reflex.If you want to talk about "breaking the game", there have been PLENTY of worse offenders, starting the early 2-mana "Unleash the Hounds" hunters through OTK decks going off on turn 4…

  12. I cannot believe hearthstone had clash as a mechanic (joust). In MtG it is one of the worst mechanics and from a period of time that resulted in a complete shift in design known as "new world order" by WotC

  13. The problem was not the card but how the game is actually coded… the fact that the more you play nozdormu the thicker is the sandstorm is a proof that the developers do not actually know how to add a if statement 🤦🏻‍♂️

  14. Not to be harsh about this video but you mention explicitly this breaks the balance of the game and not the game technically but these issues you mention are 100% tied to the technical capabilities of the client, not game balance or gameplay. So you kind of mislead the video content since the beginning

  15. from title i thought about shudderwock and yogg but it was noz

  16. I thought Shudderwock but this is even more broken. I had a Noz and never used it.

  17. This card and Shutterlock made me realize Blizzard are not good card game designers

  18. I mean, I stopped playing because of Shudderwock. It just wasn't worth it to sit there for three minutes knowing you lost, but you couldn't do anything but watch yourself lose in great agony. It felt like that deck was everywhere too. After four or five hours of playing, you might have spent twenty minutes of that watching yourself die slowly.

    I didn't hate hearthstone, but they've never managed to hook me back. The game always looked silly, and that was part of its charm, but modern day it just seems a little.. much.

  19. He didn't even mention how much worse it was for mobile players trying to play on slower phones. I remember playing this game a lot on my old crappy phone that lagged a lot, any time nozdormu hit the field I basically just lost on the spot.

  20. Can someone explain why it doesn't just wait until all animations resolve and then start a fresh timer for the next turn? Is there a legit reason or just idiotic design?

  21. This is why I consider DoD to be the worst expansion in Hearthstone

  22. This can be fixed very easy adding a 'Resolve fase' between both players turns. This way the game would use this 'Resolve fase' to resolve all cards effects and play all needed animations before starting the next player's turn.

  23. We really need an animationless mode in Hearthstone.

  24. I feel like the much more sensible option rather than adjusting interactions here and there and everywhere would be to extend slush time to whenever the player is first allowed to take game actions.

  25. I fully expect Shudderwock with that title

  26. From just reading the title, let me guess: My jaws that bite, my claws that catch?

  27. I always wished for a Nozdormu mode, where every turn by default is shorter. People roping eversyturn made me quit the game. Also, just give me a button where I can toggle animations off.

  28. It was not the first fully digital cardgame. Hex: Shards of Fate is the first one that I perosnally know of.

  29. Game made by the super greedy company blizzard. I would not expect much from them.

  30. Nice, except Hearthstone was not the first main digital card game. I don't know what was first, but I know that Altiel came out 10 years prior.

  31. Thought it was gonna be grim patron+warsong commander because Nozdormu was just supposed to be a meme

  32. The hearthstone team just has absolutely lost control over their engine. It's a shoddy build anyways, and they never cared to clean things up. The game is long past its life cycle.

  33. I played the game addictively during Tgt release, and it wasn't relevant on the ladder. Can't even remember losing to that exploit

  34. This looks like one of the most amateur mistakes I’ve ever seen in a professional product. Why would you start the timer before a player has control of their character?

  35. Quick. Before I watch this, what season is he talking about this time?

  36. A lesson Blizzard learned here; they're definitely not wizards of the coast.

  37. Turn skipping aside, I don't see how competitive players not being able to player in Nozdormu time is a bad thing. Skill issue.

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