Hi Elliott, my friends and I are working on a card game and we just finished our first prototype! Our plan is to show it to more people and use your strategy with the card selves, thanks! I was wondering what manufacturing company you used to produce your final prototype?
You said your going "just into photoshop, changing something" – meaning you did the layout/template with photoshop? Have you done any tutorials to get used to creating cards templates? It sure is a matter of time and money to get used to photoshop. Any other recommendations for creating card templates?
Developing the gameplay of your game whether it be a card game or any game for that matter is of paramount important. You can have the most beautiful graphics on or cards or such but if the game is not fun to play, people will not play your game.
Pitfalls, mistakes and overlooks are part of the whole process as well. No one can make a game perfectly the first time. Jus like in the movie The Matrix, everybody falls the first time they do that jump program. But with that aside, you have a well made game. Great video.
Now it's 6 months after posting this video, how's the process going have you gotten any success from your game yet?I only ask because I've been in the process of making my own card game on and off for the last 12 months, (mine is like a strategic, battle game with the goal of taking down your opponents boss cards). I'm getting closer to finishing my last few cards and nearly at the point of play testing. It's been fun making, I've hit a couple of snags throughout this process (like running out of character names and abilities). I was also stuck on how I'd go about printing mine but your video has given me a few ideas to work on
1: Save 50% of your time by not drawing a back. White is fine and doesn't matter. If it's used to show a 'type' of card to separate it from others using back, then mark it with a color dot or symbol.2: Do NOT draw borders. They don't matter. Professional printers HATE borders and will charge you a premium to print cards like that. The reason being that manufactures are not perfect and not that accurate. They often cut past the bleed edge of misaligned prints and wasted material. Then pass that cost on to you.3: Don't become emotionally attached to a game mechanic. Since we make the game, the rules feel simple. When others play it, they can get very confused and require changes.
great video thanks for the tips! I also have a card game that i have printed cards but i should of done the whole blank cards first. /facepalm i had cards printed in china using Magic the gathering and random internet images lol dont say anything. cost me $155 ouch! but ill be making you tubevideos in the near future. Game is called Oderal, subscribed and thumbed it up.
I came here via your Board Game Design Lab Community post. This was a great video, especially for those who have never attempted to design a game, but want to. You had some top tips there with using a printer and card sleeves, instead of hand drawn changes; I for one remember those days when I did the same and man was it a ball ache 🙂 I'll be following your journey with your game, it looks very interesting. Finally, since I'm a professional artist/illustrator and designer; if you need any critiques/advice/direction for the art and design of it please don't hesitate to hook me up on facebook (since we follow each other on there).
Congrats on how far you've come. Some gorgeous prototypes.
Honestly, your first prototype is probably nicer-looking than any prototype I've ever made. I'd encourage folk to not worry about the look of the game so much and instead JUST worry about the rules-pertinent info for your first prototype.
That way, you can get it to the table MUCH faster. And it's faster to write a couple of words on a blank card than edit a file, print, cut, and slide into a card.
I found it interesting (and slightly sad) that you talk about playtesting as a way of spreading the word about your game. Whilst being aware of this potential is good (and asking folk if they'd like to join your mailing list is reasonable), playtesting really should be seen as a way of identifying faults or possible improvements and making the game the best it can be.
Really helpful video. Thank you. The final cards look great! Who was the manufacturer that produced them?
this deck looks like fun to play
Pebis
Hi Elliott, my friends and I are working on a card game and we just finished our first prototype! Our plan is to show it to more people and use your strategy with the card selves, thanks! I was wondering what manufacturing company you used to produce your final prototype?
How would I do it with cards of different sizes?
I love this video 👏👏👏What company did you use to create the final version and what professional printer did you use?Do you recommend game crafter?
Thank you! for making this video. I'm looking forward to watching it 💛
I’ve been working on tcg for about a decade I just need some direction for how to get them out there
Thanks for posting this video! I've been searching for this type of content for months!!
Can i ask i create a card game but
You said your going "just into photoshop, changing something" – meaning you did the layout/template with photoshop? Have you done any tutorials to get used to creating cards templates? It sure is a matter of time and money to get used to photoshop. Any other recommendations for creating card templates?
Developing the gameplay of your game whether it be a card game or any game for that matter is of paramount important. You can have the most beautiful graphics on or cards or such but if the game is not fun to play, people will not play your game.
Pitfalls, mistakes and overlooks are part of the whole process as well. No one can make a game perfectly the first time. Jus like in the movie The Matrix, everybody falls the first time they do that jump program. But with that aside, you have a well made game. Great video.
Thank you very much for sharing this knowledge! Going into this for the first time and you may have saved me a ton of time.
If I made my own card game it’ll be called cards against kids
using a dry erase poker size card is also good for prototyping as you can reuse it
You are really creative with your card gameYeah ik this is 8 months ago but dam the creativeness is wild
I creat my card game TCG
How much was manufacturing can you give a range please
thank you
Great video 📹 👍
Thanks for the video
Would love to hear more about your manufacturer process and copyrighting as well as start up costs 🙂
Now it's 6 months after posting this video, how's the process going have you gotten any success from your game yet?I only ask because I've been in the process of making my own card game on and off for the last 12 months, (mine is like a strategic, battle game with the goal of taking down your opponents boss cards). I'm getting closer to finishing my last few cards and nearly at the point of play testing. It's been fun making, I've hit a couple of snags throughout this process (like running out of character names and abilities). I was also stuck on how I'd go about printing mine but your video has given me a few ideas to work on
1: Save 50% of your time by not drawing a back. White is fine and doesn't matter. If it's used to show a 'type' of card to separate it from others using back, then mark it with a color dot or symbol.2: Do NOT draw borders. They don't matter. Professional printers HATE borders and will charge you a premium to print cards like that. The reason being that manufactures are not perfect and not that accurate. They often cut past the bleed edge of misaligned prints and wasted material. Then pass that cost on to you.3: Don't become emotionally attached to a game mechanic. Since we make the game, the rules feel simple. When others play it, they can get very confused and require changes.
Can you help me name my card game Id like a two word name second word being fusion but don’t know what to use for first part of the name
What manufacturer are you using?
Finally an English YouTube
you can also laminate cards for prototypes to make them feel more like playing cards as well.
great video thanks for the tips! I also have a card game that i have printed cards but i should of done the whole blank cards first. /facepalm i had cards printed in china using Magic the gathering and random internet images lol dont say anything. cost me $155 ouch! but ill be making you tubevideos in the near future. Game is called Oderal, subscribed and thumbed it up.
Hi
I came here via your Board Game Design Lab Community post. This was a great video, especially for those who have never attempted to design a game, but want to. You had some top tips there with using a printer and card sleeves, instead of hand drawn changes; I for one remember those days when I did the same and man was it a ball ache 🙂 I'll be following your journey with your game, it looks very interesting. Finally, since I'm a professional artist/illustrator and designer; if you need any critiques/advice/direction for the art and design of it please don't hesitate to hook me up on facebook (since we follow each other on there).
Link to the interview?
Congrats on how far you've come. Some gorgeous prototypes.
Honestly, your first prototype is probably nicer-looking than any prototype I've ever made. I'd encourage folk to not worry about the look of the game so much and instead JUST worry about the rules-pertinent info for your first prototype.
That way, you can get it to the table MUCH faster. And it's faster to write a couple of words on a blank card than edit a file, print, cut, and slide into a card.
I found it interesting (and slightly sad) that you talk about playtesting as a way of spreading the word about your game. Whilst being aware of this potential is good (and asking folk if they'd like to join your mailing list is reasonable), playtesting really should be seen as a way of identifying faults or possible improvements and making the game the best it can be.