How to play Exploding Kittens (Original Edition)
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The object of the game is to be the last player standing. You get eliminated from the game by drawing an exploding kitten. Setup. Remove all 9 exploding kittens from the deck and set them aside. Now, look through the remaining deck and based on the number of players use the following cards.
2-3 players – Use only the cards WITH a paw print in the corner.
4 – 7 players: Use only the cards WITHOUT a paw print in the corner.
8 – 10 players: Use all of the cards.
Remove all the Defuse Cards from the deck and deal 1 to each player putting any extra Defuse Cards back in the deck. Shuffle the deck and deal 7 cards face down to each player. Players look at their own cards but keep them hidden from other players. Insert enough Exploding Kittens back into the deck so that there is 1 fewer than the number of people playing. Remove any extra Exploding Kittens from the game.
Shuffle the deck, and put it face down in the middle of the table. This is your Draw Pile. Pick a player to go first, then play proceeds clockwise.
On your turn you may play a card by placing it FACE UP on top of the Discard Pile, and following the instructions on the card. After you follow the instructions on the card, you can play more cards. You can play as many cards as you’d like. Or, play no cards if you want. You end your turn by drawing a card from the top of the Draw Pile and putting it into your hand.
If you draw an exploding kitten, then you lose and are out of the game. Discard your hand and the next player goes. The last player standing wins.
After you have played your first game play with these special combo rules, remembering that when you play combos, ignore the instructions on the cards.
Two of a kind – Playing matching Pairs (where you get to steal a random card from another player) no longer only applies to Cat Cards, it now applies to ANY 2 cards in the deck with the same title.
Three of a kind – Exactly the same as Two of a Kind, but you get to name the card you want from the other player. If they have it, you get to take it. If not, you get nothing.
5 different cards – If you play 5 different cards (any 5 cards with different titles), go through the Discard Pile to take any single card you’d like.
Some cards don’t have any instructions on them, these are the Cat Cards. These cards must be collected and played as matching Pairs. If you play matching Pairs of Cat Cards, pick another player and steal a random card from their hand.
The rest of the card abilities are as follows:
Exploding Kitten – You must show this card immediately. Unless you have a Defuse Card, you lose. Discard all of your cards, including the Exploding Kitten.
Defuse – If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile. Then, secretly put the Exploding Kitten back into the draw deck anywhere you’d like without reordering or viewing the other cards. Your turn is over after playing a Defuse.
Double Slap – End your turn without drawing a card and force any other player to immediately take 2 turns in a row. This is not the same as drawing 2 cards in a row, instead the target player take their first turn by playing cards then drawing. Then, when their turn is over, it’s their turn again. The targeted player may immediately play a Slap Card of their own, the turns get added to the current count and they pick a player to take ALL remaining turns (4 turns, then 6, then 8 and so on). Play always continues from the targeted player. If you draw and defuse an Exploding Kitten during a series of turns, you must continue taking your remaining turns after you reinsert the Kitten.
Triple Slap – works the same way as Double Slap, but adds 3 turns instead of 2.
Skip – Immediately end your turn without drawing a card. (If you play a Skip Card in response to a Double Slap Card, it only ends 1 of the 2 turns. Playing 2 Skip Cards would end both turns.)
Reverse – Reverse the order of play and end your turn without drawing. If you play this card after you’ve been SLAPPED, the order of play is reversed, but you’ve only ended 1 of your turns.
Shuffle – Shuffle the Draw Pile thoroughly.
Draw from the Bottom – End your turn by drawing the bottom card from the Draw Pile.
Favor – Force any other player to give you 1 card from their hand. They choose which card to give you…